Enter one route's values to compare scenarios; the calculation runs only in this browser.
Mine a Mountain Time-to-Target Calculator
Project cash-earning rate, time to a chosen target, rotation split, modifier audit, and confidence reasons from one or more measured climb-mine-sell loops.
Mine a Mountain Time-to-Target Calculator
Enter your current cash and target. Record one or more climb-mine-sell loops to project a $/h rate, confidence-reasoned time, modifier audit, and rotation split. All math runs client-side.
Warnings
- Forecast splits across the hourly mountain rotation; supply a measured post-rotation rate for an exact estimate.
- Scenario band of ±20% applied; record more loops to unlock percentile-based confidence.
Source: mine-a-mountain_tools-design.md Tool 1 (math), mine-a-mountain_data-collection.md (loop and rotation framing). Modifier factors are guidance-grade player-entered scenarios; rerun the calculator after 10K Steps publishes official values.
The Time-to-Target Calculator is a player-input tool. You supply one or more measured climb-mine-sell loops; it projects your cash rate, the time to a chosen target, a confidence-reasoned band, a modifier audit, and a rotation-aware forecast. All math runs in the browser.
How the math works
weighted_rate [$/s] = ΣSi / ΣTi
earnings_rate [$/h] = weighted_rate × 3600
cash_needed [$] = max(0, target − current)
time_to_target [s] = cash_needed / weighted_rate
The calculator aggregates cash across all loops rather than averaging loop rates, which prevents short loops from overweighting the projection.
Edge cases
- Target already met. Returns
0s. - Zero sample earnings. Flagged “unreachable” until one real loop is recorded.
- Robux in a
$field. Guardrail; the calculator warns and does not project. - Modifier already in sample. Toggle “already in sample” to avoid double-counting the modifier.
- Mountain rotation. Enter the seconds-until-rotation and a post-rotation rate factor to split the forecast.
Confidence table
| Samples | CV | Confidence |
|---|---|---|
| 1 | — | Low |
| 2–4 | — | Medium-low |
| 5+ | n/a | Medium |
| 5+ | ≤ 15% | High |
| 5+ | 15–30% | Medium-high |
| 5+ | > 30% | Medium |
These thresholds are product heuristics, not in-game constants.
What it does not model
- The full crystal value function (tier × weight × mutation × sell multiplier).
- Public-server competition effects on collection share.
- Live weather or rune buff windows (record them as separate samples).
Source
Mine a Mountain Tools Design Spec — Time-to-Target Calculator (current revision).