Mine a Mountain’s live build has 13 gamepasses as of 2026-07-30. The list comes from the live Roblox game-passes API on universeId=10187294555&passView=Full&pageSize=100. Prices and names are live-capture values and may change without notice; the wiki stamps every row with the verification date.
The 13 verified gamepasses
| Name (live capture) | Price R$ |
What it alters (documented) |
|---|---|---|
| x4 CARRY KG | 179 | Carry Weight, +4× multiplier |
| INSTANT Mine | 249 | Mining cadence |
| x8 Power | 449 | Pickaxe Power, +8× multiplier |
| Fast Dig | 199 | Mining speed |
| Diamond Pickaxe OP | 499 | A higher-tier pickaxe |
| x2 Crystals | 299 | Crystals per drop |
| VIP | 399 | Custom multipliers (documented in-game, exact values are not in the API description) |
| x2 Coins | 99 | Sale cash, ×2 |
| No Fall Dmg | 99 | Defensive — no fall damage |
| Lucky Digs | 99 | Luck |
| Push | 39 | Movement / utility |
| Starter Pack | 9 | Bundle (in-game contents not exposed in the API description) |
| x2 Speed | 15 | Movement |
The Roblox game-passes API description is prose; the exact in-game stat delta for each pass is not always exposed in the description. Where it is exposed (e.g. x2 Crystals doubles the spawned crystals), the Upgrade Path Optimizer applies the multiplier to the documented axis only.
Mapping each pass to the optimizer’s variables
The optimizer’s “gamepass axis” map lines each pass with the variable it touches. Not every multiplier is automatic:
| Gamepass | Axis | Effect on the optimizer |
|---|---|---|
| x4 CARRY KG | Carry | Multiply backpack capacity by 4 |
| INSTANT Mine | Mining speed | Reduce per-swing cycle seconds |
| x8 Power | Pickaxe Power | Multiply the pickaxe Power input by 8 |
| Fast Dig | Mining speed | Reduce per-swing cycle seconds (smaller than INSTANT Mine) |
| Diamond Pickaxe OP | Pickaxe (whole) | Swap to the Diamond Pickaxe stat block |
| x2 Crystals | Crystal count | Double N (crystals per drop); does not auto-multiply cash |
| VIP | VIP-custom | Apply the user-entered custom factor at sale |
| x2 Coins | Sale multiplier | Apply ×2 once at sale (audit if sample already included it) |
| No Fall Dmg | Defensive | (Does not affect $/h; ignore in calculator inputs) |
| Lucky Digs | Luck | Adjust rate scenario; not modeled in $/h directly |
| Push | Movement | Travel-time reduction in _D_ |
| Starter Pack | Bundle | Unfold contents in-game before turning on a calculator axis |
| x2 Speed | Movement | Travel-time reduction in _D_ |
The optimizer labels every gamepass toggle as Scenario until the player confirms the effect was not already in the sample.
Why the wiki lists even small passes
A 13-pass capture is useful for three reasons:
- Detection of price drift. When Roblox returns the same list with one price changed, the wiki records the change with a date.
- Discount / sale detection. Roblox occasionally discounts specific gamepasses; a comparison table lets players evaluate relative value.
- Bundle detection. Starter Pack and Diamond Pickaxe OP are bundles whose contents are not in the API description. The wiki treats these as in-game-only assertions.
Cash vs Robux — the boundary
In-game cash ($) and Robux (R$) are separate currencies in this wiki. Gamepass prices are in R$; in-game upgrade costs (Warmth, Carry, pickaxes) are in $. The optimizer does not auto-convert between them — a budget in R$ is not a budget in $. The wiki does not endorse implicit Robux-to-cash conversions for free-to-play players.
What the wiki does not publish
- Exact VIP description. The Roblox API does not return a full text description for VIP; the wiki lists it with a “user-entered custom multiplier” note rather than inventing a fixed value.
- Bundled counts of starter packs. Until the in-game description is published, the wiki treats Starter Pack contents as opaque.
- Bundle contents of Diamond Pickaxe OP. Same reason.
When Roblox updates the description (or a community wiki documents the in-game stats), the page updates on the next refresh cycle.
Robux pricing pattern
Across the 13 passes:
- 1 of 13 is
R$9— Starter Pack. - 3 of 13 are
R$15–R$99— bundle and small boost tiers. - 6 of 13 are
R$179–R$399— mid-tier upgrades. - 3 of 13 are
R$449–R$499— top-tier upgrades.
These groupings are descriptive, not recommendations. Each pass alters different variables, so a higher price does not always mean a stronger upgrade for a specific player’s bottleneck.
When this page will change
This page refreshes on every universe API update. The trigger events:
- A pass is added or removed.
- A pass price changes.
- A pass description gains new content (an axis effect that was previously opaque).
The wiki records the verification date on every row so a price or description drift is observable.
FAQ
Is there a bundle pack that includes multiple passes? Not exposed by the live API as a single entry. Roblox occasionally runs bundle promos that combine passes with Robux topups; the wiki tracks these as event-window content rather than as a permanent gamepass.
Can a free-to-play player beat x4 CARRY KG?
Yes, by repeated in-game $ Carry Weight upgrades, or by waiting for a future promotion. The optimizer models in-game upgrades; the trade-off between Robux spend and grind time is the player’s call.
Sources
- Roblox game-passes API (
universeId=10187294555&passView=Full) — checked 2026-07-30 - Mine a Mountain Tools Design Spec — Upgrade Path Optimizer (axis map) — current revision
Frequently asked questions
How many gamepasses does Mine a Mountain have?
13 gamepasses, returned by the live Roblox game-passes API on 2026-07-30. Prices range from R$9 (Starter Pack) to R$499 (Diamond Pickaxe *OP*).
Do gamepasses stack with each other?
Some can. For example, x4 CARRY KG (R$179) and VIP (R$399) alter different variables and can coexist; the in-game descriptions will say if a pass excludes another.
Sources
- Roblox game-passes APIroblox-api · Checked 7/30/2026